By Michael Teich

Virtual reality will be revolutionary for esports, but the technology wont reach its full potential in gaming for awhile, said the VP and general manager of Intel's gaming division Frank Soqui.

“It’s very difficult to get VR into the hands of everyone to go use,” Soqui said Thursday in an interview on Cheddar.

Intel ($INTC) is bullish on the market for esports and has been an early supporter of professional gaming.

The company is the official technology partner of the NBA 2K League and has signed on for a multi-year sponsorship of the Overwatch League.

While Soqui thinks VR will continue to spread in the budding esports industry, he said exposing the tech to people first-hand will help them understand the full experience.

That's why Intel is depending on entertainment hubs like Dave & Buster's ($PLAY) to allow users to experience VR gaming.

“We’re looking for these location-based entertainment or destinations where people can go try out something," Soqui said.

“There’s a big audience draw for VR,” he added. “I think you’re going to see a new set of gamers get invited into this marketplace.”

Esports will have an estimated audience of 600 million by 2020, according to a report by Deloitte. The firm predicted that by that same year, the global esports market will generate $1.5 billion in annual revenue, largely driven by sponsorship and advertising.

For full interview click here.