Survios is an LA-based VR studio focusing on games and experiences that incorporate "active VR." Co-founder and CEO Nathan Burba and Director of Product Hunter Kitagawa reveal the launch of their new musical experience, "Electronauts." It allows users of all skill levels to make, perform, and DJ music in a virtually immersive world.
Burba and Kitagawa walk us through the years of research and development that went into developing the new title. They share the new technology that powers this unique experience. Called the Music Reality Engine, the tech introduces a new instrument and format for interactive music media.
Finally, we learn how Survios created the first VR game to generate $1 million in sales in one month. Burba and Kitagawa break down the company's "fluid locomotion" style of virtual movement. They say it eliminates nausea and motion sickness from the VR experience.
Apple recently acquired augmented reality company Mira following its launch of the Vision Pro headset. Cheddar News explains how Apple is looking to tap into the AR market long dominated by Meta.
NJR Clean Energy Ventures built a vast array of solar panels, linked them together, and placed them on the surface of the water at Canoe Brook Reservoir.
The Consumer Financial Protection Bureau laid out a number of concerns about the growing use of chatbots by banks to handle routine customer service requests.
With concerns about misinformation spreading online, European Union officials want to more closely regulate artificial intelligence, and they're asking the world's biggest tech companies for help.
Sens. Elizabeth Warren, Ron Wyden, Ed Markey, and Mazie Hirono sent a letter to top officials at Twitter expressing their concerns over the platform's privacy policy.
The world's largest cryptocurrency exchange Binance and its founder Changpeng Zhao are accused of misusing investor funds, operating as an unregistered exchange and violating a slew of U.S. securities laws in a lawsuit filed by the SEC.
Apple on Monday unveiled a long-rumored headset that will place its users between the virtual and real world, while also testing the technology trendsetter's ability to popularize new-fangled devices after others failed to capture the public's imagination.